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Loading screen snake game
Loading screen snake game










loading screen snake game
  1. #Loading screen snake game how to#
  2. #Loading screen snake game code#
  3. #Loading screen snake game download#

#Loading screen snake game code#

So in theory, if we can build all these components, then we should have a snake game! Skeleton code In the video this happens when the snake crashes into itself, losing the game.Some randomly generated food on a cell.The snake has a direction (up, down, left, right).The snake occupies some cells of the grid (you can think of it as a list of co-ordinates).The grid has cells, which can be identified by their X and Y co-ordinates.Just in case it doesn't appear for you, you can play it here. Snakeįun fact - if you go to Google and search for "snake", a snake game should appear. You can drag this file to the "MICROBIT" device in your file manager to program it.īefore we start looking at some code, let's take a quick detour to look at the game of Snake.

#Loading screen snake game download#

If you are working with a physical micro:bit, then the "Download HEX" button in the top-left of the pop-up will allow you to download the file you need to program your micro:bit. Your code will be running on the virtual micro:bit you can see, and there are tabs along the top for your to control various inputs to the device, which will become important later. Running your code will produce a pop-up that looks like the below.

loading screen snake game

You can access these backups by clicking the "+" button in the lower-right corner then clicking the button that looks like a clock. Your editor will auto-backup your code to your computer. Alternatively, you can run your code by pressing Ctrl+ Enter. In the lower-right corner (2) is a button to run your code which looks like a green triangle.

loading screen snake game

Most of the screen (1) is taken up with the editor. When you do, you should see a screen like the one below.

loading screen snake game

Whether you have a micro:bit or not, the first step is to open the create.withcode editor. If you don't already have one, don't worry! There are simulators available online and you'll be able to follow along with this whole tutorial. They're also pretty cheap (£20/$20 at time of writing on Amazon), and programming them is as simple as dragging a file to a USB stick. It comes with an LED grid (for a screen), an accelerometer (to detect motion), electrical outputs (for controlling motors, lights etc) and a bunch of other cool features.

#Loading screen snake game how to#

  • Simulator only: How to test with the accelerometerĪ micro:bit is a tiny computer that you can program in Python.
  • #Draw Snake using for loop to draw the number of rectangles corresponding toĭraw. #news= + dy, head+dx]]+s]ĭef drawTheBoard(appleX,appleY,snakeX,snakeY,lengthSnake): LengthSnake) # function that clears and resets board after each round # drawTheBoard(positionApple, positionSnakeX, positionSnakeY, # return False # will this break the while loop # if hitWall(positionSnake, positionSnake): If hitApple(positionSnakeX, positionSnakeY, positionApple, positionApple): # if snake hit the apple, then add a box to the snake # check if user pressed a key to change snake directionĭrawTheBoard(appleX,appleY, positionSnakeX, positionSnakeY, #while positionSnake != 0 and positionSnake != 600: MasterList = 'a'ĭrawTheBoard(appleX,appleY, positionSnakeX, positionSnakeY,lengthSnake) PositionApple = random.randrange(0, 580, 20) #code for press enter to continue using draw package and keys MasterList = for row in range(30)]ĭraw.string("CLICK ANYWHERE TO CONTINUE",30,330) Currently working on designing a snake game using python, with import.draw, without pygame! Most of my game is completed and it is working out very well, except for the fact that any time an arrow is clicked( up,down,left,or right) the length of the snake just becomes bigger, that is not what i want to happen, because the length should only become larger once the snake eats the apple!












    Loading screen snake game